Waves On Tour with Eddie Kramer

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Eddie Kramer and Waves are promoting the recent relase of the Eddie Kramer Collection suite of plug-ins with a tour around the world. Yesterday the event took place in the Hansa Studio's Meistersaal, known also as Studio 2 (this beautiful hall is a piece of history, here's some info taken from a U2 related website), in Berlin.

You'll probably know about the Eddie Kramer Collection: it's a suite of five, rock and results-oriented plug-ins (Vocal, Guitar, Bass, Drum, Effects Channel). Each of them is a little "monster" plug, being a sort of complete signal chain fitted in one plug. Admittedly, it's not new code. Eddie's assistant for this event, from Waves development team, said that the underlying algorithms are mostly taken from previous Waves' releases, just tweaked to mimic Eddie Kramer's mixing habits (among his credits: Hendrix, Zeppelin, Kiss and too many others..). He also said some IRs from Eddie's own outboard have been captured and the results have been used for these plugs.

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Eddie and his assistant, from Waves development team, showed the plug-ins in use in three different ProTools sessions (and different tracks). Well, the plugs sounded good, even if it was often not a fair comparison (there were strong volume differences between bypassed and "kramerized" tracks) and Eddie is definitely not a tech guy ("I'm a musician, not a technician"). So it was more a "crank it up, yeah, cool" kind of presentation, funny in a way, maybe not that helpful unless you're easily going to get impressed.

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I have a love/hate feeling about these collections (there's another release in the same Signature series, by Tony Maserati). They are excellent if you need to work fast and get good results (easy interface, few controls, etc.), but they're not very flexible and definitely not a learning tool.
I would not use the Eddie Kramer Collection as a first choice to mix an acoustic pop or electronic pop song, and less experienced users could find hard to get what's going on under the hood.
But, as said, if you need to work on rock'n'roll, hard rock, metal stuff, it can be an excellent and valuable product for many, since it lets you get some good-sounding rock tracks without too much effort, giving you a well-shaped sort of channel strip with a couple of clicks (well, unless you feed it with crappy recordings, shit in = shit out, remember!).

The presentation ended with a short Q&A session: among other things, once again Eddie confirmed his healthy "no rules" approach when it comes to mixing. Also, he said he works with both analog and digital tools (tape, PT, outboard + plugins), he's well aware of the "loudness" problem in modern music, but he did not seem to have a concrete answer to this issue. He said also he's working on some unreleased Hendrix archives, and that there won't be surround edition of his music (thanks god!). Well, given his background we could have spent hours asking him questions, anyway spending a couple of hours with Eddie has been a nice and entertaining experience.

The Eddie Kramer Collection (native only at the moment, so AU, VST, RTAS) has a demo version on Waves site and is available in most shops at around 600$/430€. As for other products, if you buy direct on Waves site you end up paying much more (800$), so use Google and choose wisely.



Just back from Music Hack Day Berlin

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The 2nd edition of Music Hack Day, this time in Berlin, has just closed its doors. Today was demos and presentation day, and here it's a short story of what we saw.
Well, first of all we've found a very relaxed atmosphere, it seems the music hackers enjoyed the place and the event. By the way, the location (RADIALSYSTEM V) was simply beautiful, and even better with the late-summer sun we're enjoying in these days.

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We'll upload more videos and pics as soon as possible, feel free to send links and stuff if we've missed something.

We could probably divide the projects we've seen in two or three categories. The first one has to do with the API of companies involved in Music Hack Day (Soundcloud, RjDj, etc.): among them a couple of well-made uploader tools for Soundcloud (CloudPost, written for Mac OS, while the other one is an Adobe Air app, then multi-platform compatible), a Wordpress plug-in for RjDj (a shortcode to use in blog posts for embedding information about an RjDj scene).
Other web related apps are GigLook, a music event calendar for the next 9 days that allows you to have a quick look over whats happening, getting events from last.fm, eviscape.com and pictures from musicpictures.com and last.fm.
In the same "data fetching & re-assembling" field we could put Last Echos In The Cloud, described as a mashup between Cloudspeakers, Echonest and LastFM. Basically you get music reviews and similar artists based on your LastFM profile fetching data from Cloudspeakers and Echonest.

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Tracks On A Map and CitySound.fm (iPhone app) are the "geographical" expression of this web-oriented development area. They're both fetching data from Soundcloud and are a nice way to have a clearer picture of the sounds of the world. We like these kind of apps because they tell something more about the planet we live in, and it would be just great if they could fetch data from more sources.
Another mash-up: SoundEchoCloudNest, let you annotate your SoundCloud tracks with data from EchoNest analysis. No GUI for this yet, and we're not quite sure we got how it really works, maybe the presentation needed a better focusing.



The second category could be called "music instruments hack" and has seen a couple of quite successful projects: one is Xylobot, an Arduino-controlled Xylophone, capable of handling Midi-input. 6 servo-motors connected to an Arduino running a custom firmware, a java application manages the handling of the incoming midi data and sends serial commands to the board. Among the controllers used to show the project, a monome running as step sequencer, an iPhone app with pads controlling the notes, and iLoveAcid, a nodes based sequencer (this seems to be an interesting trend, Nodal and Tiction's followers have a new friend). We'll follow what happens to Xylobot, also because the concept could be extended to other instruments. Yeah, we like robotic musical toys!



TouchTool is described as a multitouch music synthesizer and visualizer that looks like Twitter (well, a sort of relaxing animation inspired to it!). It's a mix of Quartz composer, OSC and Chuck, with the help of Snow Leopard. Actually using the touchpad to play a synth it's a weird experience at first, but we've appreciated the fact that there's a lot going on under the hood (it can track up to 11 fingers, uhm, if your 10 are not enough you can always ask NI, they've just got a new finger available!). Well, the prototype's sound was quite raw but it will be interesting to see how this project will go on.

For a couple of other presentations we'd like to find out something more, the voice of the author in one case was quite low at least from our position (we saw a Maschine used in combination with a Reaktor ensemble, playing up to 4 different files, using NI's controller to tweak filters, loops' timing/offset, etc.) while in another case the project seems to be quite complex (Virtual Audio Rendering Engine) and in need of a longer/better presentation.

Last but not least, an unfinished but potentially useful app: SoundCloudVst. Its main purpose is to manage to backup or share the files/tracks that are stored within DAW/host applications. Sounds a bit similar to what Ableton is doing with its upcoming Share feature, but this would not be exclusive to Live, so Logic and other DAWs users could be interested.

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Among the "hard to label" stuff, a funny project: MaschineFighter, a two players game using NI's controller (and its latest firmware). Player 1 plays a pattern and Player 2 tries to replay it as accurate as possible. If he fails, he looses one of his four lives.
The first player who looses all of his lives, well, you know the story...
The game works by running Maschine in Midi Mode (firmware 1.1+). MaschineFighter records the midi notes and compares the play of the two opponents.

More videos from the event can be seen on Qik, don't expect hi-quality clips but they're good enough to get an impression of what was going on today.

Detailed info on the authors of the apps can be found on Music Hack Day's submissions page.

Just out also an interesting article from Soundcloud's Dave Haynes on TechCrunch, some deep thoughts in there.

Music Hack Day in Berlin: join this tour de force

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We're a bit late on this, but anyway...

From today and until sunday, 18-20th of September, the Music Hack Day comes to Berlin.
What's a Music Hack Day? "The main goal of the event is for participants to rapidly prototype and build new projects, working through the night to complete and present them the following day. They have only this weekend to conceptualize, build, & present their projects. Hardware meets Software meets Online, all connected via music."
After previous events in London in July (which brought together 200 participants and 10 companies), developers and music hackers are coming to Berlin this time.

Will we see the next killer music app come out in these days?
Well, there's a good chance we'll see some very interesting projects after this tour de force. As the website puts it "this event is about doing & not about just talking. Sessions will be very limited and after that its all about building and realising real products."

Register on the official website if you want to join this crazy peaceful army, and remember to bring your sleeping bag if you'd like to stay overnight!

Oh, if you'd like to join the companies involved and the sponsors (among them Ableton, NI, Soundcloud, Nokia, De:Bug, Mister Wong, FAW, Cloudspeaker, Tape Tv, Echonest, etc.) you are welcome. The event still needs some financial support, and your karma will be better after that, we swear!

Location: Radialsystem V - Studio B & C

Address: Holzmarktstrasse 33, 10243 Berlin

More on this in the next days...

Logic Studio: Logic 9 and the first two weeks with it

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After months of speculations and rumors (you know, forums are made for that!), Apple unveiled the new version of Logic Studio, featuring Logic 9, at the end of July.
It could take months to give a complete picture of Logic Studio. I've spent a couple of weeks with the beast, and what follows is just the results of these two weeks' test, focusing mostly on the newest Logic 9 features.

This time it seems Logic's team tried to please both the engineer and the rock'n'roller inside of us. Let's see why...

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I'd start with Flex, a suite of tools to manipulate the timing and tempo of audio files. Admittedly, Logic was a bit behind its competitors in the audio manipulation area (the champions being still the guys at Ableton) and Flex is definitely a step in the right direction. It's a powerful group of algorithms, able to deal with monophonic as well as complex and polyphonic programs, and it's quite easy to use.
I'd suggest to read the Flex chapter in the manual anyway (by the way, if you're looking for the Logic Studio Manual in PDF it's here), it helps choosing the right settings and getting better and even quicker results.
I had excellent results with some brass tracks that needed some timing adjustments. Choosing the right Flex modes the quality of the compressing/expanding algorithm seems to be quite good, and I think this can be a huge timesaver for any Logic user.
Among my favorite workflow improvements I have to mention the Selective Track Import, Bounce In Place, Multiple Takes and Notes features.

Selective Track Import lets you import tracks from other Logic songs, yes, one by one, both audio and v.i. tracks, including their bus sends, automation, etc. This proved to be very useful in a couple of cases: I was working on some old Logic songs, and thanks to this new feature I was able to import all that I needed from the original song (including tempo signature, markers, bpm) without opening the actual song file. This means that I avoided the usual problems related to importing old songs (corruptions, etc.) and that the original song file is still untouched, and usable in the old version of Logic.
Also, Selective Track Import lets you transfer your tracks (and ideas) between songs, and this is a quick way to try out new things on a new song.

Bounce In Place is, once again, one of those little big things that make your work much easier. Let's say you have selected one or more regions (it can be audio or v.i., it doesn't matter) and you want to render them into a new audio file. Well, a couple of clicks and it's done. You get an additional menu asking what you'd like to do with the source (mute, delete, leave), if you'd like to get the effects "printed" onto the new file (or bypassed), if you want to keep the automation and if you want the file to be normalized. This can be also a powerful feature in cpu-heavy mixes, it seems to be faster and more comfortable than Freeze

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Multiple Takes' management was already improved in Logic 8, and here it's been refined. It's easier to manage folders and to move elements between the takes. I know it's not new, but I love the easy comping process.
And if you need to write down something about the tracks you're working on and you've run out of pencils in the studio, well, there's a Notes window that lets you store your precious thoughts right in the song's file (it works on a track-by-track basis). A little thing maybe, but quite useful! There was a free plug-in available doing something similar, but the fact this feature is now integrated in the interface is a great improvement.

Drum replacement is another of those things that in the past forced us to use third-parties solutions and it's nice to see it now integrated in Logic's menu. It works quite easily. If you have a kick drum you don't like, or that you want to be doubled, just let Logic analyze it, and then the software creates a new Midi/EXS track with the resulting midi data. You see a list of suitable replacement presets (for kick, snare, tom mostly), just browse through them while in pre-listening mode until you're satisfied. It's possible to set a threshold, to improve the original transients' recognition. Of course you can later use your own samples as replacement. Logic just shows the factory EXS ones, but you're not limited to that, you could even use another virtual instrument. Especially if you need to replace hats and cymbals, Logic's default choices are not so useful (it's just kick, snare and tom), so in these cases another set of samples and/or a different v.i. is the way to go. Anyway, a cool and very easy to use (really, just a few clicks) feature, well done Apple.

There's another feature which I'm sure could make many people happy, but I have to confess I still have a love/hate relationship with it. It's called Varispeed, and it basically lets you slow down (or speed up) the whole song session (between 50 and 200% of the original tempo). The idea is taken by the technique used with tape machines in the past, and it can come in handy for practicing or experimenting. By the way, if you can't see the Varispeed icon in your transport bar, just add it: Control-click the Transport bar, choose Customize Transport Bar from the shortcut menu, and select the Varispeed checkbox in the Display section.
That said, I've tried Varispeed on an electric bass track (reducing the song's speed from 150 to 130) and while the process worked fine, the resulting audio quality of the bass track was quite low. I'll try again with different sources and I'll update the article with the results. Just don't expect too much from Varispeed if you need the perfect sounding track for your new album and you are not so good with your instrument (like me as bass player!).

Talking about instruments and fx, I'm almost glad to say that there are not new instruments (frankly, the package was already full of good and very usable stuff, and it would be enough to create music for the rest of our lives).
I would have liked to see a new GUI for Ultrabeat and Sculpture, they both have a great potential, I love the sound but the interface has always put me down (and I have heard the same from a lot of people).

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Anyway, there IS some new stuff in the guitar amp department. Amp Designer emulates the sound of over 20 famous guitar amplifiers and the speaker cabinets used with them, and it's a big step forward from the Guitar Amp Pro introduced with Logic 7 (don't worry, it's still there if you have some old session to open). Better quality, and much better GUI and flexibility (like we're used from dedicated plug-ins, like Amplitube, etc.). And it's not only about the usual amps you see everywhere. There are also some boutique/rare to find units emulated. For the full description of amps and cabinets, Logic Studio Effects pdf is your best friend! There are also some nice tips about combining Amp Designer with some of the most unusual Space Designer's patches, to create weird textures of sounds.

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And yes, I forgot to mention it until now, but we got also Pedalboard, a wild bunch of emulated stompboxes (Distortion, Modulation, Delay, Filter, Dynamics, plus Mixer and Splitter), with a good routing (two discrete signal buses), all midi/macro controllable too.

Talking about documentation: while the big hardcopy manuals are a thing of the past (it helps saving some trees and keeping the price low) Logic Studio's embedded help it's quite slow and unfriendly (compared to the good old pdfs we were used to; luckily all the new manuals have been released as pdf after a few weeks), we have to say the Apple did a great job with its Logic Studio's website pages. Lots of video/audio contents, and quite useful too. An excellent balance of information and marketing.

But...what you get in the package? Well, several DVDs containing Logic Pro 9, MainStage 2, Soundtrack Pro 3, Studio Instruments, Studio Effects, WaveBurner 1.6, Compressor 3.5, Impulse Response Utility, Apple Loops Utility, QuickTime 7 Pro, Jam Pack collections, sound effects, surround music beds, EXS24 samples, and impulse response files. There's also an interesting Demo Content DVD, with Logic projects from The Killers, Lily Allen, Thievery Corporation.

Overall impressions: in these two weeks Logic 9 has been a stable (only 1 crash, and probably due to my fault, doing too many things at the same time) workhorse. A few visualization bugs appeared here and there, but I'm sure the next 0.x updates should take care of these little quirks.
Having L9 and L7 on the same machine is doable, even if sometimes you could get some issues, with Logic's internal plugs. Ultrabeat in L7 in one case was not able to find a kit anymore. Anyway importing the same track (with the Selective Track Import) in L9 fixed the issue.
As always, with complex softwares as this, there are many factors affecting performances and stability.
My advice in these cases is trying to keep your computer as clean as possible, lots of free space on the hd, a good amount of memory (4gb can be fine, unless you use several big sample libraries at the same time). I was on OS X 10.4.11, and did the upgrade to 10.5.8 just to use the new Logic 9. Everything went smooth. Scan your hd and repair permissions before/after doing these things. Last but not least, take your time, these things don't need to be rushed.

Logic Studio, with its 499$ price, is definitely a killer package. I mean, if you're seriously doing music and/or you have a little/medium/big studio there's no reason not to have a copy of Logic. In my case, I love having and using both Logic and Live. They complement each other quite well, but Logic is my favorite choice when I need to work in a more traditional "studio way". Yes, Logic can be a deep program if you're new to it, but now it's much more usable than the past. And you do not need to be an Environment guru to enjoy the power of Logic, well, I've never been and I've always been able to do what I needed to do anyway, without too many problems.

Even if you're an old Logic user, still on v.7 or earlier, the features mentioned above (and the new streamlined interface introduced since v.8) are well worth the upgrade price (199$, or 299$ if you're coming from Logic Express).
I was a Logic 7 user and while I was liking working with 7, I find myself using and liking Logic 9 more and more.

Also, I'd like to mention the fact that Logic is still (not surprisingly) the most optimized pro audio software on the Mac platform when it comes to cpu resources. Even using the newer audio editing features, I've been able to complete a quite complex project on a several years old machine. And this means value for money!

In a next article, I'll explore Mainstage 2, which brings lots of improvements to its first version. Now gimme a break, I need to go out for a walk and breathe some fresh air, it helps making better music!

Hi-End Gear 2009

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There are some interesting reasons to be in Hamburg during the next weekend. No, I'm not talking of Reeperbahn (Europe's largest red light district for those who don't know), this time it's all about the Hi-End Gear meeting : in their words, "a platform, where ambitious hobbyists and professional producers, engineers, studio-owners, musicians and pro-audio companies alike can get together, meet new faces and talk gear!. This is NOT about starting another big trade fair, but about giving europe´s studio scene a venue for manufacturers and developers to meet with people who are interested in HI-END GEAR.
A pro-audio foray from big companies to individual small batch series or handwired custom gear, all under one roof in the cozy hanseatic surroundings. With ample space and time for networking between manufacturers, distributers, dealers, press and customers from allover the world.
Face-to-face contact and direct feedback are the perfect complement in the age of the internet."

We definitely agree. Sounds interesting, ah?

The Hi-End Gear 2009 takes place in Kampnagel, and here you get all the info to get there.

Here's the basic info for the event:

September 18th + 19th 2009 from 11am to 7pm

Tickets only available on site:

2 - day ticket € 45,-

1 - day ticket € 30,-

student ticket € 28,- (for 2 days; only with a valid student ID card)


Take a look at Hi-End Gear website for the list of workshops and related events.

See you in Hamburg, we should be there too!
 

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